When you look up in a thesaurus you might find the words "thing" and "object" as a synonym of one another. However, they are slightly different when it comes to the contemporary theory of humans and nonhumans. Objects are associated with 'physicality', whereas things are used to express 'value'. Like when we used the word "something" as an expression because you cannot find words to describe nor explain what you are trying to say, so the word some-
thing becomes a "translation" of the feelings or values you hold for the particular object that is being described.
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Human Evolution and Things - Alternative to Charles Darwin's Theory |
We, humans are defined by the nonhumans that exist around us. The evolution of humans is actually parallel to the evolution of things, and are associated with one another. Although "things" might not seem like a word that concerns any social interactions or interpretation it does so without anyone's notice. Though it shouldn't be a surprise since its the humans that invented those things themselves. Things are intimately involved in our everyday lives. If I were to ask you to make a list of things you cannot live without, we'd be here forever. They are not just required for their functionality but because everyone has the things they are attached to, things also become
signifiers, of how two individuals are associated to one another. For example, a cage (thing) shows the relationship/status/hierarchy of the person inside the cage compared to the person outside. It
translates or
delegates the "effort" in which one needs to point out, i.e. how they are related to the person next to them. In the same way, things signify its owner, the things we possess tells people who we are because of our relationship to that thing. A clear example is fashion, an interpretation of what style of clothing one wears tells more about the wearer than one might realize, it could tell if the wearer is rich or poor, what is their social background, what lifestyle they might pursue, and where they stand in comparison to you. Again, those "things" give us "value" for judgement, as it delegates the effort in need for other people to get to know you by giving them an impression through things you possess.
In "Objectifier" designers put this theory to practice. They go by 'a general descriptive rule' Jim Johnson mentioned in his text Mixing Humans and Non Humans together that "every time you want to know what a human does, simply imagine what other humans or other non humans would have to do were this character not present". By this rule of "imaginary substitution" it sums up for designers what functions they need to put into the character they are designing. Like if they were to design a chair they would list the things we need to do to find a sitting position and come up with a design that
delegates that list of
efforts, only then will you get a successful design.